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Create AssetMade with Nano Banana 2 Lite · 21 Oct 2026
Generated from: Top-down flat vector view inside a circular habitat module. A crack in the curved white wall sprays a jet of white particle mist inward. An astronaut in a full white spacesuit rushes toward the breach holding a grey repair patch kit. Amber alarm lights on the ceiling flash. Equipment consoles line the walls with glowing green screens. Dust motes drift in the air. Palette: white walls, amber alarm, teal screen glow, grey floor, bright white particle jet. Drawn in this game's art direction: Flat vector illustration, clean geometric shapes with no gradients on solid fills except soft radial glow halos on light sources, top-down orthographic camera with a slight tilt, hard crisp outlines on all objects, rich sci-fi lighting using pools of teal and amber against deep navy and charcoal backgrounds, limited palette of four to five colours per scene with one bright accent, smooth cel-shaded surfaces on suits and modules, particle dust rendered as small soft white circles, overall mood clean and luminous like a modern infographic brought to life. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
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user_5c9554f3
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