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Create AssetMade with Summer Pixel · 21 Oct 2026
Edited image: Redraw ONLY the fifth and rightmost character from this reference sheet - OLD MAN BARLEY (bent old farmer, wide straw-brown floppy hat, long messy white hair and white beard, patched beige tunic, red neckerchief, torn brown trousers, rope belt hung with wheat ears, leather boots, heavy wooden three-tined pitchfork trident with wheat tied to the shaft) - as a game ATTACK animation sprite strip. Keep his exact costume, colour scheme and art style from the sheet. STYLE: heavy black ink linework, painterly digital shading, muted earthy brown palette with a red cloth accent, dark-fantasy comic illustration, semi-realistic human proportions, hunchbacked boss-like silhouette, crisp readable outline. COUNT AND SPACING ARE THE MOST IMPORTANT REQUIREMENTS: exactly 6 figures in one single row. Each figure is drawn NARROW - its whole silhouette including the trident is never wider than about 150 px on this 2048 px wide canvas - and the trident is kept close to the body in every frame. Between every two neighbouring figures there is a wide empty band of flat background about 120 px across, so there are large clean empty columns separating the figures and no two figures ever touch, overlap or share any ink. All six figures are present; none is dropped or doubled. LAYOUT: ONE single horizontal row of exactly 6 full-body frames of the same old man, arranged left to right. Fixed side-on profile view, smashing toward the RIGHT. Every frame uses the identical camera: same viewpoint, same perspective, same character width and same character height. The body (head, torso, hips, shoulder line) sits in exactly the same position and same size in all 6 frames; only the arms, the legs and the trident change. Feet stay planted on one common horizontal baseline, head stays at one common height. Hunched shoulders stay hunched in all frames. ATTACK: a heavy two-handed overhead trident smash. Frame order: 1 ready (trident held across his body, hunched), 2 wind-up (trident hauled up and back over his shoulder, torso coiled), 3 peak swing (trident arcing down and forward), 4 impact (trident tines driven down and forward to the right, forward lunge), 5 follow-through (trident low, arms extended down), 6 recover (trident dragged back to ready). Everything stays compact so the figure never stretches across the gap. BACKGROUND: perfectly flat, uniform light neutral grey (#d6d6d6), completely empty - no ground line, no cast shadow, no frame borders, no grid lines, no labels, no text, no numbers. Nothing is cropped. Wide strip shape, roughly 3:1.
Creator
TotallynotZelda
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