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Made with Grok Imagine · CC0 · 11 Oct 2026
Generated from: Seamless tileable tangent-space normal map, flat neutral base colour of exactly RGB 128, 128, 255, surface relief encoded only in the red and green channels, no albedo colour, no lighting, no shadows, no text, no watermark. Surface: wet churned liquid mud on a World War One battlefield, deeply worked boot-churned sludge and clods, shallow rain-filled puddle depressions, small pressed stones and clay lumps, ridge and rut relief evenly distributed over the whole frame with no single focal feature. Medium to high relief amplitude, fine detail. Perfectly seamless: left edge matches right edge, top edge matches bottom edge. Technical game PBR normal map, 4096x4096.
Creator
Jiri Brodec
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