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Made with Seedream 5.0 Pro · CC0 · 12 Oct 2026
Generated from: 16-bit pixel art sprite sheet, Sega Mega Drive era style, for a gritty 1980s New York street beat 'em up in the lineage of Double Dragon and Streets of Rage. ONE uniform grid of exactly 5 columns and 3 rows = 15 equal cells filling the entire image edge to edge: no gaps, no borders, no gridlines, no frame numbers, no text, no labels, no watermark, no drop shadows. Every cell holds the SAME single male character, seen in strict side profile FACING RIGHT, on one clean flat solid magenta #FF00FF background colour behind him in all 15 cells, character centred in his cell, full body head to feet inside the cell, never cropped, never crossing into a neighbouring cell, identical body scale and identical facing in every frame. Character, identical in all 15 frames: a tough street brawler in his early 30s, athletic build, short dark brown tousled hair, plain dark bandana tied across his forehead with two short tails hanging at the back of his head, faded dark brown leather bomber jacket worn open over a plain grey t-shirt, dark blue denim jeans, heavy black leather boots with thick soles, bare hands. Limited retro palette, dark moody colours, crisp hard-edged pixels, strong black outlines, flat two-tone shading, no anti-aliasing, no gradients, no blur. ROW 1, columns 1-5: GROUND KICK, a straight standing side kick. Frame 1: stance with a slight crouch, fists up. Frame 2: knee lifted and chambered to the chest. Frame 3: leg driving straight out forward, extended horizontally at hip height. Frame 4: full extension held, leg straight and parallel to the ground, upper body leaning slightly back. Frame 5: leg retracting back down into the standing stance. ROW 2, columns 1-5: FLYING KICK, an airborne forward kick. Frame 1: crouched tuck, knees bent, just off the ground. Frame 2: airborne, launching forward, body pitched forward, trailing leg back. Frame 3: airborne peak, lead leg extended straight forward, body nearly horizontal, both feet off the ground. Frame 4: still airborne, leg still extended, arms out for balance. Frame 5: landing recovery, one foot down, knee bent, body upright again. ROW 3, columns 1-5: PIPE SWING, swinging a length of steel pipe held in BOTH hands. Frame 1: standing, pipe raised overhead in both hands. Frame 2: wind-up, pipe pulled back behind the shoulder, torso twisted. Frame 3: mid-swing, pipe coming down and forward past the head. Frame 4: full swing through, pipe forward and horizontal at chest height, arms extended. Frame 5: follow-through recovery, pipe low and angled down, torso settled. The grey steel pipe is long, thick and clearly visible with a light highlight along its length in every frame of row 3. One single image containing this 5 by 3 grid, pixel art, game-ready sprite sheet.
Creator
Gabriel Araujo
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