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Create AssetMade with GPT Image 2 · 31 Oct 2026
Generated from: Pixel art battle animation sprite sheet for a 2D fantasy tactics RPG, classic 16-bit/32-bit handheld strategy-RPG battle animation style: crisp pixel art, limited palette, dark 1-pixel outlines, clean shading, dynamic exaggerated anime poses, heavy smear frames, epic stark black-and-white void effects. Match the pixel style, scale and the Godless Hour character design of the reference sheet exactly (the colour-drained ink-like mercenary with blank white eyes, black smoke, cracked magic fragments, void-black knives with white edges). ULTIMATE "NO ONE" (three strikes no god can see; it shatters the target's divine power), 12 frames, ALL in ONE single horizontal row (never wrap to a second row), evenly spaced, same scale and same ground line, side view, FACING RIGHT, and HE IS VISIBLE IN EVERY FRAME: 1 predatory stance; 2 pulling his hood up, only the white eyes visible in the shadow; 3 the world around him cracking like a pane of glass, fragments of magic circles shattering; 4 crouching low, black smoke pouring off him; 5 a white flash; 6 a black smoke streak with three of him in a row, slashing; 7 first strike: a stark white cut across the air; 8 second strike: a crossing white cut forming an X; 9 third strike: a downward stab with a burst of shattered glowing sigil fragments; 10 standing with his back turned, knives lowered, shards falling like snow; 11 pushing his hood back; 12 predatory stance. Plain flat white background, no text, no frame numbers, no borders, no ground shadows.
Creator
Inco Kija
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