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Made with GPT Image 2 · CC0 · 3 Oct 2026
Generated from: A single isolated pixel-art game sprite of one character, full body head to toe, standing on the bottom edge of the canvas with a small transparent margin all around, facing RIGHT in three-quarter side view, centred. The background must be FULLY TRANSPARENT (real alpha channel, RGBA PNG, zero background pixels, no colour fill, no checkerboard pattern, no gradient, no ground line, no drop shadow, no frame border, no text, no watermark, no scenery). Only the character is drawn; every pixel around the character is transparent. Character: Mira, "Lightbearer", a robed light cleric and support caster. Slender figure in long layered robes with a soft green (RGB 122,217,148) hooded mantle and cream-gold trim, a tall wooden staff topped with a glowing warm golden orb, a thin braided cord belt, a small side satchel, gentle warm light. Calm, kind, epic and grounded, not cartoonish, not mobile-casual. Attack pose: casting forward, the staff thrust ahead out to the right with the golden orb blazing bright, her free hand raised in a blessing gesture, robe hem and hood pulled back by the motion. This is the same character, same robes, same palette, same scale in the frame and the same three-quarter right-facing view as her idle sprite. Art direction: 32-bit pixel art with the warm, layered, handcrafted richness of Octopath Traveler. Rich saturated colours, limited cohesive palette, flat cel shading with 2-3 tone ramps, clean 1px dark outline around the whole silhouette, crisp hard-edged pixels, no anti-aliasing, no blur, no smooth gradient shading. The character fills about 85 percent of the canvas height.
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