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Made with Grok Imagine · CC0 · 20 Sept 2026
Generated from: 16:9 landscape 4-frame animation sprite sheet, laid out as a clean 2x2 grid of four equal panels, ordered left-to-right then top-to-bottom. Every panel shows the SAME scene, SAME camera, SAME framing and SAME two characters, only the action advancing from frame to frame. Stylised low-poly video-game character render, Roblox-inspired: blocky simplified body with flat matte colours, simple rounded-cube head, minimal facial features, clean hard edges, soft ambient occlusion only, no skin pores or texture detail, no photorealism, no film grain, no cinematic live-action look. a stylised low-poly young woman in her late twenties, dark shoulder-length hair in a simple blocky shape, fair skin, slim build, wearing a plain grey top. a stylised low-poly young man with short dark blocky hair, pale skin, wearing a plain dark jacket. A night stairwell seen from below. Gilda drags Dexter's limp fully dressed body up the stairs by a rope, straining with effort and desperation. No gore, no blood, no wounds, no injury. Frame 1: she starts to pull, standing low on the stairs. Frame 2: she leans back and hauls with both hands. Frame 3: his body slides up a few steps. Frame 4: she is higher up the stairs, still pulling. Consistent characters, consistent stairwell, consistent camera across all four panels. No text, no letters, no numbers, no watermark, no captions, no panel borders.
Creator
Goldie So
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