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Create AssetMade with Seedream 5.0 Pro · 24 Oct 2026
Generated from: Hand-painted game character sprite sheet, dark cottagecore folklore style. EXACT GRID LAYOUT: 8 rows by 4 columns, 32 equal rectangular cells, a perfect uniform math grid, no grid lines drawn, no borders, no frame, no text, no numbers, no labels. ONE single identical character repeated in every cell, identical face, identical clothes, identical colours, identical scale, identical foot position, feet resting on the same baseline at the bottom centre of every cell. CHARACTER: an old woman keeper of a wayside shrine. Deep-lined weathered face, thin grey hair pulled into a low knot, a dark moss-green hooded shawl over her head and shoulders, a long layered dress of undyed cream linen with a frayed hem, a brown leather belt with small hanging pouches and keys, worn brown boots. In her LEFT hand she carries a small iron lantern with a warm golden candle flame; the lantern is on the same side in every cell, hanging at hip height, its handle fully visible. Hunched but steady posture. About four and a half heads tall, stylised, readable silhouette. ROW ORDER, top to bottom: row 1 idle facing down (front view, toward the viewer); row 2 idle facing up (back view, away from the viewer, back of the hood and shawl); row 3 idle facing left (side profile, lantern visible); row 4 idle facing right (side profile, lantern visible); row 5 walk facing down; row 6 walk facing up; row 7 walk facing left; row 8 walk facing right. COLUMNS: four evenly spaced frames per row. The idle frames are a subtle breathing loop with a small sway of the shawl, the feet planted. The walk frames are a clear loop of four steps: contact with one leg forward, weight down on the front leg, passing with the trailing leg swinging through, push off - the lantern swings a little, the dress hem sways. STYLE: hand-painted digital illustration, textured brushwork, visible paints, deep greens, warm golds, near-black shadows, cream linen, candlelit warm rim light from the lantern, soft painterly shading, NOT pixel art, NOT 3D render, NOT anime. BACKGROUND: completely flat uniform pure bright green chroma-key #00FF00 filling every empty area and every gutter between cells; no gradient, no vignette, no ground, no floor, no cast shadow, no drop shadow, no frame, no border. Avoid: any green on the character's dress, extra limbs, extra fingers, deformed hands, different character between cells, different size between cells, different clothes, text, watermark, grid lines, overlapping figures.
Creator
Samuel
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