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Create AssetMade with Nano Banana 2 Lite · 24 Oct 2026
Generated from: 3D video game character model of swordsman Kaito, Mortal Kombat Deadly Alliance 2002 PS2 fighter, 128-bit console aesthetic. Full body, single character, T-pose, arms straight out horizontal, legs slightly apart, front-facing, looking at camera. Low-to-medium polygon, visible geometric edges, stylized muscular anatomy, slightly oversized shoulders and chest. Ninja/samurai hybrid armor: leather wraps on forearms and shins, chest plates, tattered green and white sash, black hair. Holding a single katana in one hand down at the side, not a photo of a person. Hand-painted low-resolution textures, dramatic ambient occlusion and shadows baked into the texture map. No ultra-realism, no photographic skin, no subsurface scattering, no modern raytracing, no real fabric, no kimono photoshoot. Neutral gray studio background, game character asset, full body in frame. Original character.
Creator
Kobe Madrigal
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