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Create AssetMade with Nano Banana 2 Lite · 3 Nov 2026
Generated from: Third-person view of a multi-floor derelict hospital building exterior at the top of a hill, broken windows with dark interiors, overgrown parking lot at the base, a rusted ambulance on its side, chain-link fences partially fallen, flickering light visible on the third floor, gravel path leading up from the town below, low-poly PS1 geometry with pixelated brick textures and dithered lighting, pale sickly green moonlight, no UI Drawn in this game's art direction: True PS1 retro 3D rendering: low polygon count geometry with visible vertex snapping and surface warping, low-resolution dithered textures with colour banding, heavy dithering for shadows and fog transparency, limited palette of muted greens, deep blues, dirty greys and amber yellows, affine texture mapping distortion, CRT scanline feel, dim practical lighting with sharp unlit darkness, oppressive atmospheric night mood Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Luis Henrique
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