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Made with Seedream 5.0 Pro · CC0 · 12 Sept 2026
Generated from: Pixel art tile atlas for a grimdark medieval real-time strategy game. A perfectly aligned 4 by 4 grid of 16 equal square ground tiles, packed edge to edge with no padding, no spacing, no gaps, no grout lines, no border and no frame between tiles. Each tile is a flat top-down ground texture viewed from directly overhead, seamless and tileable, filling its cell completely to all four edges. Even ambient lighting only: no directional light, no cast shadows, no corner vignette, no highlights in tile corners, no perspective, no depth, no object silhouettes. Strictly dark desaturated grimdark palette: slate gray, charcoal black, muddy gray-brown, deep purple, sickly moss green. Nothing bright, nothing saturated, no primary colors, no cartoon look. Every tile is a 32 by 32 pixel art texture, shown enlarged with crisp uniform nearest-neighbour pixel blocks, hard pixel edges, no anti-aliasing, no blur, no smooth gradients, limited 16-bit style palette. Tile contents: row one, dark tilled soil and compacted dirt variants. Row two, cracked dry dirt, cracked mud with pebbles, gravel and cold ash scatter variants. Row three, dead brown-gray grass and sickly green moss patches. Row four, broken stone slab, stone rubble, scorched charred ground, and one dark dried blood soaked earth stain. Ground texture only: absolutely no objects, no props, no standing rocks, no standing plants, no bones, no characters, no text, no labels, no numbers, no watermark.
Creator
Dr Weremoth
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