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Create AssetMade with Seedream 5.0 Pro · 4 Nov 2026
Generated from: Pixel art battle animation sheet of the huge bearded butcher in rusted iron and hooks, carrying a grinding wheel on a chain in the reference image, matching the reference exactly. Grim and menacing. EXACTLY 16 frames. A brutal crushing attack: 1 calm stance. 2 he hunches, breathing through his teeth. 3 the grinder swung back. 4 he charges, huge. 5 still charging. 6 he rears up. 7 the grinder overhead. 8 THE HIT: it smashes down, a huge burst of rust-red sparks and blood. 9 blood and sparks. 10 he rips it free. 11 he straightens. 12 he steps back. 13 he spits. 14 weapon ready again. 15 almost the stance. 16 calm stance. CRITICAL rules. The same person in every frame: exactly the same head size, body proportions, outfit, colours and drawing style as the reference. his mace with the toothed grinding wheel, visible in every frame. Big confident poses are fine, but never drawn smaller or larger. Feet always on one straight ground line. Solid opaque body, no ghost copies. Every frame is a small step on from the one before. Layout: EXACTLY 16 frames in a square grid of FOUR ROWS of 4, reading left to right, row by row. Each frame sits in its own equal square box with the feet near the bottom, the figure taking about half the box's height and left of its centre, plenty of empty room around. Every effect stays fully inside its own box. Style: detailed dark fantasy pixel art, crisp hard-edged pixels, strong dark outline, side view facing right. BACKGROUND: the entire background of the image is one single flat solid pure magenta colour (#FF00FF) everywhere, including inside rings and gaps. No ground line, no cast shadow, no text, no frame lines.
Creator
Inco Kija
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