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Create AssetMade with Seedream 5.0 Pro · 5 Nov 2026
Generated from: Pixel art battle animation sheet of the character in the reference image, matching the reference exactly. Grim and menacing. A long, leaping lunge, in EXACTLY 16 frames: 1 calm stance. 2 crouching low. 3 the lance drawn back. 4 springing forward off the ground. 5 flying forward, body flat. 6 still flying. 7 landing on the front foot. 8 THE HIT: a huge extended lunge with a long streak of white light along the lance. 9 the streak fades. 10 dust settles. 11 rising. 12 stepping home. 13 lance upright. 14 weapon ready again. 15 almost the stance. 16 calm stance. CRITICAL rules. The same figure in every frame: exactly the same size, proportions, outfit, colours and drawing style as the reference, holding a long lance, visible in every frame. Big poses are fine, but never drawn smaller or larger. It stands on one straight ground line. Solid opaque body, no ghost copies. Every frame is a small step on from the one before. Layout: EXACTLY 16 frames in a square grid of FOUR ROWS of 4, reading left to right, row by row. Each frame sits in its own equal square box. The figure stands in the lower middle of the box and is only about 45 percent of the box's height, with a wide empty margin on every side. Every effect is drawn complete, tapers off to nothing, and ends well inside its own box: nothing ever touches or is cut by the edge of a box. Style: detailed dark fantasy pixel art, crisp hard-edged pixels, strong dark outline, side view facing right. BACKGROUND: the entire background of the image is one single flat solid pure magenta colour (#FF00FF) everywhere, including inside rings and gaps. No ground line, no cast shadow, no text, no frame lines, no grid lines.
Creator
Inco Kija
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