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Create AssetMade with Summer Pixel · 21 Oct 2026
Edited image: STRICT IMAGE-TO-IMAGE PAINT-OVER. This is a flat-coloured 3D blockout of a small island seen from a fixed high top-down camera (30 degrees down). Repaint it as a finished hand-painted 2D game background. Do NOT change geometry: every silhouette, edge, outline, position and size of every object stays pixel-aligned exactly where it is. Do not add, remove, move, rotate or resize any object. Do not change the camera, framing, or the empty sea area around the island. STYLE: stylised hand-painted 2D top-down game art, in the manner of a painted survival game map. Clean flat colour fills with soft dark ink outlines (thin, warm brown-black, slightly uneven like a brush). Lightly textured surfaces - wood grain on planks and logs, chisel and moss flecks on stone, cracked leather and rope textures on barrels and crates, individual leaf clumps on canopies. Earthy but alive palette: mossy greens, warm browns, amber and ochre. Soft directional daylight from the upper left, gentle and even; keep it readable and high-contrast enough that even small objects read clearly at thumbnail size. Mood: quiet, almost beautiful late-afternoon daylight, but the island is swampy and fog never fully lifts - faint cool grey mist creeping in at the island edges and among the trees, damp dark mud. RECOLOUR BY SURFACE, keeping the exact same shapes: - green ground -> painted grass with flattened worn dirt paths crossing it, tufts and a few small stones, damp patches - beige/tan ring around the island -> sandy shoreline, wet where it meets water, small pebbles and drift line - blue-grey empty background outside the island -> continue the same sea water outward, filling the whole strip edge to edge with matching painted water: soft ripples, shallow teal near the shore darkening to deeper green-grey. No horizon line, no vignette, no border, no darkening at the edges - cream walls -> timber-framed plaster: warm off-white plaster panels with dark exposed wood beams and braces - red roof -> clay tiles, hand-painted individual tile rows with slight colour variation - grey blocks (chimney, well body, steps) -> mossy stone blocks with drawn mortar seams - brown wooden pieces (bench, barrel, crate edges, well posts, driftwood, dead stakes) -> worn weathered wood with visible grain, a few nails and splits - tan floor inside the hut -> floorboards with plank seams - dirt patch -> trodden mud clearing, darker and wetter, with footprints and puddle sheen - green spheres -> round leafy tree canopies, clumped painted foliage with a soft darker underside, matching each sphere's exact radius - small green domes -> low bushes, same silhouettes - small orange/red block ringed by stone -> campfire: glowing embers with small painted flames inside a ring of stones - tall brown slab on the hut's front wall -> a wooden plank door with strap hinges and a handle SHADING: only short soft contact shadows directly under each object, hugging its base. No long cast shadows across the ground. No strong single light direction baked into the ground - keep the top-down read flat and even. Add a faint soft darkening where walls meet the ground. Absolutely no characters, no people, no animals, no text, no logos, no UI, no frames or borders. Fill the entire canvas with painted art edge to edge. Keep the exact same aspect ratio and composition as the source image.
Creator
Aras Mackevicius
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