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Create AssetMade with Summer Pixel · 22 Oct 2026
Edited image: Repaint this flat-colour 3D blockout render as a finished hand-painted game background. This is a strict paint-over: every silhouette, edge, corner, ground plane and object position must stay exactly where it is in the source image, pixel for pixel. Do not move, resize, rotate, add, remove or invent any object. Only paint surface detail, texture and light INSIDE the existing shapes. Do not change the framing, camera or perspective. Scene: a cobbled market square in a lived-in European small town, warm late-morning sunlight from the upper left, grounded realistic painterly style with rich visible brush detail, believable weathered materials. Not fantasy, not cartoon, not pixel art, not low-poly. Colour key, paint each block as that real material: - red clay-tile gable roof on the left two-storey building: individual curved clay tiles, warm terracotta with moss in the ridges. - golden thatch roof on the smaller middle building: thick golden straw, layered combed thatch with a soft rounded ridge. - dark blue slate roof on the taller right building: overlapping slate shingles with subtle blue-grey variation. - cream timber-framed plaster walls on all three buildings: aged cracked cream lime plaster between dark weathered oak corner posts, sill beams, diagonal braces and window frames. Paint real dark timber framing following each wall's existing edges. - grey mossy stone on the chimney, the well, the door steps and any stone blocks: rough irregular blocks with moss and dark joints. - brown worn wood on the tall brown slabs at ground level of the walls: those are wooden plank doors with iron hinges, handles and a small step. Other brown blocks are market-stall timber, a barrel, a bench, a well roof and stacked crates, each with grain, splits and wear. - blue glass on the small window blocks: glazing with a leaded frame, a faint warm reflection, no figures inside. - green ground is grass: uneven mown grass with clover patches. - light brown ground is the cobbled plaza: rounded worn cobblestones with dark dirt and moss packed in the joints, subtle tonal variation, slightly smoothed where feet pass. - green spheres are round tree canopies: leafy volumetric foliage with clusters of leaves, dappled light on top, darker underside. - small green domes are flowering bushes: dense leaves with tiny flowers. - pink low blocks are dense flower beds: masses of small blooms and green stems. - any red canvas surface is the market-stall awning and the cafe awning: weathered canvas with folds, stitching and faded edges. - the pale sphere-and-post iron lamp posts: black wrought iron with a warm glass lantern. - any yellow-golden cylinder at the stall is a woven wicker basket. Lighting: warm soft late-morning sun, gentle ambient occlusion where forms meet, small soft contact shadows tucked tight under objects, no long cast shadows across the cobbles or the grass. The ground must stay evenly readable because characters will walk over it. No people, no animals, no characters, no text, no lettering, no signage words, no logos, no watermark, no border, no UI.
Creator
Bjørn Storhaug
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