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Create AssetMade with Summer Pixel · 22 Oct 2026
Edited image: Repaint this flat-colour 3D blockout render as a finished hand-painted game background. This is a strict paint-over: every silhouette, edge, corner, floor plane, wall and object position must stay exactly where it is in the source image, pixel for pixel. Do not move, resize, rotate, add, remove or invent any object. Only paint surface detail, texture and light INSIDE the existing shapes. Do not change the framing, camera or perspective. Scene: the interior of a small European cafe, seen as a cut-away stage set from the same camera, the room opening toward the viewer. Warm, grounded, realistic painterly style with rich visible brush detail and believable worn materials. Not fantasy, not cartoon, not pixel art, not low-poly. Colour key, paint each block as that real material: - cream plaster walls: aged warm lime plaster, subtle patchiness, a hairline crack or two, darker at the corners, softly lit. - the ceiling area and any beam-like blocks at the top: exposed dark oak ceiling beams over plaster. - light brown floor: worn wide oak floorboards, hand-scraped grain, gaps between boards, matte varnish, a little scuffing where feet land. - the long brown counter block along the left: a solid wooden bar front with vertical panelled boards and a brass foot rail; its flat stone top painted as pale grey veined marble with a soft polished sheen. - the dark iron block on the counter top: a polished chrome-and-black espresso machine with group head, steam wand, drip tray and a small pressure gauge. - the lower back-bar block behind it: a wooden back bar, with the small white cylinders on it painted as glass jars of coffee beans, sugar and preserves with metal lids; the flat white blocks on the counter as stacked ceramic cups and saucers. - the three round tables: dark polished wood tops with a thin metal edge, cast pedestal bases; the small brown cubes around them are wooden chairs with turned legs, a slatted back and a slightly worn seat. - the three cylinders at the counter: tall wooden stools with round padded leather seats and a metal ring footrest. - the flat red block on the floor: a deep-red patterned oriental rug with a woven border, faded medallion motif in the middle, visible wool texture. - the grey stone blocks in the corner: a rough stone fireplace with an arched opening, a stone hearth slab, and glowing orange logs and embers inside the dark opening, warm firelight spilling a short distance onto the hearth. - blue glass blocks on the back wall: tall windows with dark wooden muntin frames, bright warm daylight and a hint of green foliage outside, faint reflection. - the dark flat panel on the wall: a chalk menu board in a dark wood frame, filled with chalk doodles and lines rather than readable words - no legible text, no letters. - the cream flat panel on the side wall: a framed painting in a gilded wooden frame showing an indistinct warm landscape. - the dark cylinders hanging from the ceiling with thin cords: black enamel pendant lamps with a warm glowing bulb under each shade. - the grey pot with the green sphere: a terracotta/stone planter with a lush leafy potted plant. Lighting: warm soft late-morning light through the windows, gentle ambient occlusion in corners and under furniture, small soft contact shadows tucked tight beneath objects, no long cast shadows across the floorboards. The floor must stay evenly readable because characters will walk over it. Keep everything OUTSIDE the room plain flat dark, a simple even near-black surround, so the game clear colour matches the painting's edge. No vignette gradient outside the room. No people, no animals, no characters, no readable text or lettering anywhere, no logos, no watermark, no border, no UI.
Creator
Bjørn Storhaug
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