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Create AssetMade with Seedream 5.0 Pro · 26 Oct 2026
Generated from: Retro 16-bit SNES-era RPG character sprite sheet in a soft painted pixel-art style: crisp hard pixel edges with painterly cel shading, no anti-aliasing smudge, no gradients, thick soft dark-brown outline. Muted blue and steel palette with ochre leather accents. THE SUBJECT: one town watchman, a broad-shouldered man of about thirty with a short dark beard. Quilted gambeson in muted steel blue with ochre stitching, a simple open-faced steel cap, leather greaves on his shins, a wide brown belt. He holds a long wooden spear UPRIGHT in one hand, the shaft perfectly vertical and the whole spear kept inside his own cell. Realistic adult proportions, NOT chibi, NOT big-headed. THE GRID, most important: the whole image is EXACTLY 6 columns by 8 rows of EQUAL-SIZED rectangular cells on a uniform grid, 48 cells total, no borders, no gutters, no grid lines. Every cell holds one full-body figure, centred, identical scale, feet on the SAME horizontal baseline near the bottom edge of the cell, head, spear tip and boots fully inside the cell, no pose touching or overlapping a neighbouring cell. ROW ORDER, TOP TO BOTTOM: Row 1 idle_down: front view facing the viewer, relaxed standing, spear upright. Row 2 idle_up: back view of the same character, standing, spear upright. Row 3 idle_left: left side profile facing LEFT, standing, spear upright. Row 4 idle_right: right side profile facing RIGHT, standing, spear upright. Row 5 walk_left: left-facing walk cycle, six distinct poses left to right, carrying the spear upright. Row 6 walk_right: the same walk cycle mirrored, facing RIGHT. Row 7 run_left: left-facing run, six poses, longer stride, forward lean, spear angled slightly back. Row 8 run_right: the same run cycle mirrored, facing RIGHT. BACKGROUND: one flat plain neutral mid-grey behind everything, no ground shadow, no scenery. No text, no numbers, no labels, no watermark, no frame borders.
Creator
Wizards Grimm
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