Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create AssetMade with Summer Pixel · 21 Oct 2026
Edited image: Redraw ONLY the leftmost character from this reference sheet - the FARMER (ragged straw-brown farmer hat, patched brown tunic, red neckerchief, torn trousers, bandaged boots, two-tined pitchfork) - as a game ATTACK animation sprite strip. Keep his exact costume, colour scheme and art style from the sheet. STYLE: heavy black ink linework, painterly digital shading, muted earthy brown/khaki palette with a red cloth accent, dark-fantasy comic illustration, semi-realistic human proportions, crisp readable silhouette. COUNT AND SPACING ARE THE MOST IMPORTANT REQUIREMENTS: exactly 6 figures in one single row. Each figure is drawn NARROW - its whole silhouette including the pitchfork is never wider than about 150 px on this 2048 px wide canvas - and the weapon is kept close to the body in every frame. Between every two neighbouring figures there is a wide empty band of flat background about 120 px across, so there are large clean empty columns separating the figures and no two figures ever touch, overlap or share any ink. All six figures are present; none is dropped or doubled. LAYOUT: ONE single horizontal row of exactly 6 full-body frames of the same man, arranged left to right. Fixed side-on profile view, attacking toward the RIGHT. Every frame uses the identical camera: same viewpoint, same perspective, same character width and same character height. The body (head, torso, hips, shoulder line) sits in exactly the same position and same size in all 6 frames; only the arms, the legs and the pitchfork change. Feet stay planted on one common horizontal baseline, head stays at one common height. ATTACK: a two-handed pitchfork stab. Frame order: 1 ready (pitchfork held across the body, weight back), 2 wind-up (pitchfork pulled back, torso coiled), 3 peak swing (arms driving forward, fork level), 4 impact (fork fully extended to the right, lunge, front knee bent), 5 follow-through (arms crossed past the thrust), 6 recover (returning to ready). The lunge and the thrust stay compact so the figure never stretches across the gap. BACKGROUND: perfectly flat, uniform light neutral grey (#d6d6d6), completely empty - no ground line, no cast shadow, no frame borders, no grid lines, no labels, no text, no numbers. Nothing is cropped. Wide strip shape, roughly 3:1.
Creator
TotallynotZelda
Sign in to join the conversation.
Sign in to comment6 picks