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Create AssetMade with Seedream 5.0 Pro · 24 Oct 2026
Generated from: Game sprite sheet, 2x2 grid: four walk-cycle frames of a cartoon doctor seen FROM BEHIND (the viewer sees his back as he walks away). Square 1:1 composition, evenly split into two columns and two rows. Exactly four complete full-body figures, one centered per quadrant, each figure fully inside its own quadrant with clear empty space between figures and no overlap across the quadrant borders. Reading order top-left, top-right, bottom-left, bottom-right = walk frames 1, 2, 3, 4. Character (identical in all four frames): a friendly stylized cartoon man about 2 meters tall, seen from behind so we see the back of his open white mid-thigh doctor's lab coat, the back of his dark hair, the back of his shoulders with the stethoscope tube over the shoulder, a short dark beard edge just visible at the jaw line, dark navy trousers, brown shoes, a little light blue shirt at the collar. The coat ends mid-thigh so the legs below the knee read clearly. Round glasses must not be visible from behind. Walk cycle: natural relaxed stride, four-beat cycle, alternating left and right leg forward, slight heel lift on the trailing foot, gentle arm swing seen from behind. No exaggerated pose, no running, no marching. Camera: high three-quarter top-down game view looking down about 30 degrees, consistent across all four frames. BACKGROUND - CRITICAL: the entire background must be ONE perfectly uniform flat pure magenta #FF00FF across the whole image edge to edge. Absolutely no vignette, no light gradient, no darker corners, no radial glow, no spotlight, no ground plane, no floor, no cast shadow, no drop shadow, no ambient occlusion, no texture, no noise, no border, no grid lines, no text, no watermark. Just an unbroken flat magenta field behind and around all four figures - a clean chroma key backdrop. Uniform studio flat color fill, evenly lit, no variation of any kind.
Creator
Joan Domenech Witek
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