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Create AssetMade with Nano Banana 2 Lite · 20 Oct 2026
Generated with prompt: Create a 2D pixel art ATTACK ANIMATION SPRITE based on the uploaded reference character. This is an existing character from a 2D idle RPG game. Maintain EXACT character identity and visual consistency. CHARACTER REQUIREMENTS: - Same face, hairstyle, hair color, eyes, skin tone, body proportions, clothing, necklace, bandages, and weapon. - Preserve the original large curved cleaver weapon. - Front-facing 3/4 perspective, matching the reference. - Full-body character, including both feet and the entire weapon. - Authentic pixel art with clean, sharp pixel edges. - No additional arms, hands, fingers, legs, or weapons. - No changes to the character's outfit or accessories. ATTACK POSE — FRAME 1: WIND-UP - Character prepares to perform a powerful diagonal downward sword slash. - Raise the cleaver backward and upward into a ready-to-strike position. - Slightly rotate the shoulders and upper body. - Hair and clothing react naturally to the movement. - Maintain the character's original standing position. - Both feet remain planted. - Dynamic, aggressive combat pose. SPRITE REQUIREMENTS: - Target frame size: 128x128 pixels. - Square 1:1 canvas. - Fully transparent background, alpha channel. - No background, floor, shadows, text, or visual effects. - Keep character scale consistent with the reference sprite. - Keep feet aligned to the same baseline. - Entire character and weapon must fit within the canvas. - No cropping or cut-off body parts. - No blur, anti-aliasing, or smooth painted textures. IMPORTANT: Generate ONLY ONE animation frame. Do not create a sprite sheet or multiple characters. This frame must visually connect with the original idle sprite and future attack animation frames. Align visually with the user reference image(s) when present: match subject, materials, and palette.
Creator
Khun Aun
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