Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create AssetMade with Nano Banana 2 Lite · 22 Oct 2026
Generated from: 2D side-view vertical skyscraper exterior environment, a massive glass-and-steel corporate tower face seen from outside at night, narrow window ledges and external scaffold platforms as footholds going upward, security drone enemies patrolling horizontal paths at each floor, glass panels that shatter as breakable platforms, wind turbine obstacles on the mid-section, spotlights sweeping from above, city skyline glowing far in the background, tall narrow composition, palette of cold steel blue glass, white spotlight beams and warm amber city-glow Drawn in this game's art direction: Stylised 3D rendering with clean 2D side-view composition, physically based materials with visible surface detail on metal armor and wet concrete, real-time rim lighting and strong directional neon sources, slight depth-of-field blur on background layers, rich saturated palette anchored in deep navy and charcoal with vivid teal, orange and electric white accents, cinematic but readable silhouettes, no cel outline on environments, subtle outline on characters only Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Hugo Whitford
Sign in to join the conversation.
Sign in to comment6 picks