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Made with Grok Imagine · CC0 · 30 Sept 2026
Generated from: Game-ready 2D pixel art sprite sheet, intentionally very pixelated and visibly blocky, for a sci-fi post-apocalyptic colony game. Strict near-cenital top-down view from directly above, like a classic colony management game. Six distinct compact colonist sprites in a clean 2x3 grid with generous spacing: crash survivor with patched suit and rifle, medic with red-white medical bag, engineer with tool backpack and wrench, mutated scout with asymmetrical cloak, friendly android with cyan NeuroFlux core, Eteria mystic with cyan-magenta runes and staff. Use a low-resolution pixel art look with large clearly visible square pixels, hard pixel edges, limited palette, simple shapes, minimal shading, strong dark 1-2 pixel outlines, chunky silhouettes readable at 32x32 size. Deliberately avoid smooth curves, anti-aliasing, gradients, painterly detail, polished high-resolution rendering, tiny noise, or realistic anatomy. Character details must be simplified into clear pixel clusters: head/helmet, shoulders, backpack, torso, equipment and boots. Muted ash gray, rust red, teal, copper, amber and cyan-magenta accents. Consistent scale and lighting, each sprite isolated and fully visible, no overlap, no text, no UI, no buildings, no scenery, no perspective, no side view, no portraits. Flat pale gray background around sprites for later transparent cutout.
Creator
Jan Pablo
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