Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create AssetMade with Summer Pixel · 21 Oct 2026
Edited image: Redraw the EXACT same character from this reference image as a PIXEL-ART SWORD ATTACK SPRITE SHEET. CHARACTER (must be identical in every single frame): chibi pixel-art hero boy, ash-blond hair with pale highlights, dark navy-black layered cloak and armour with steel-grey trim, pale collar, small dark pixel eyes, 1px dark outline, crisp hard square pixels, flat posterized shading, no anti-aliasing, no gradients, no blur, limited palette of about 12 colours. Same hair, same outfit, same palette, same chibi proportions in every frame. He holds a short straight one-handed sword with a steel-grey blade in his hand in every frame. LAYOUT: exactly 8 rows and exactly 4 columns on a strict uniform grid, 256x256 px per cell, sprite centred in its cell, never touching or overlapping the neighbouring cell. ROW ORDER top to bottom: row 1 = down (front view, attacking toward the viewer) row 2 = up (back view, attacking away from the viewer) row 3 = left (side profile attacking to the left) row 4 = right (side profile attacking to the right) row 5 = down_left (three-quarter front view attacking down-left) row 6 = down_right (three-quarter front view attacking down-right) row 7 = up_left (three-quarter back view attacking up-left) row 8 = up_right (three-quarter back view attacking up-right) Every direction is a genuinely redrawn view of the same model from that angle - real three-quarter diagonals, never a skewed, squashed or mirrored copy of a side view. ANIMATION: the 4 columns are one sword swing: col1 wind-up (sword drawn back, weight loaded), col2 slash (sword swung across, motion arc), col3 follow-through (sword extended past the target), col4 recover (back to guard). Feet stay on exactly the same ground baseline in every cell. BACKGROUND: flat solid pure white (#FFFFFF), completely empty. No cast shadow, no ground, no floor, no grid lines, no cell borders, no numbers, no text, no labels, no watermark, no vignette.
Creator
Angus Ng
Sign in to join the conversation.
Sign in to comment6 picks