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Create AssetMade with Summer Pixel · 21 Oct 2026
Edited image: Redraw the EXACT same character from this reference image as a PIXEL-ART WALK CYCLE SPRITE SHEET. This is a precision sprite sheet, so follow the grid numbers literally. EXACT GRID: the image is 2016 x 2048 px. It contains EXACTLY 8 rows and EXACTLY 6 columns. Every cell is 336 wide x 256 tall. Row 1 = y 0-256, row 2 = y 256-512, row 3 = y 512-768, row 4 = y 768-1024, row 5 = y 1024-1280, row 6 = y 1280-1536, row 7 = y 1536-1792, row 8 = y 1792-2048. Columns are x 0-336, 336-672, 672-1008, 1008-1344, 1344-1680, 1680-2016. SPRITE SCALE: each character is SMALL inside its cell, roughly 170 px tall and 110 px wide, horizontally centred, with about 40 px of empty background above the head and 40 px below the feet. Sprites never touch, never overlap, and never cross a cell boundary. Clear empty gutters between every row and column. Total sprites = 48 exactly. Do not draw more, do not draw fewer, do not merge rows, do not make the characters bigger than a cell. CHARACTER (identical in all 48 frames): chibi pixel-art hero boy, ash-blond hair with pale highlights, dark navy-black layered cloak and armour with steel-grey trim, pale collar, small dark pixel eyes, 1px dark outline, crisp hard square pixels, flat posterized shading, no anti-aliasing, no gradients, no blur, limited palette of about 12 colours. ROW ORDER top to bottom: row 1 = down (front view, walking toward viewer) row 2 = up (back view, walking away) row 3 = left (side profile walking left) row 4 = right (side profile walking right) row 5 = down_left (three-quarter front view walking down-left) row 6 = down_right (three-quarter front view walking down-right) row 7 = up_left (three-quarter back view walking up-left) row 8 = up_right (three-quarter back view walking up-right) Every direction is a genuinely redrawn view from that angle - real three-quarter diagonals, never a skewed, squashed or mirrored copy of a side view. ANIMATION: the 6 columns are one walk cycle: col1 contact, col2 down, col3 passing, col4 contact (opposite leg), col5 down, col6 passing. Arms swing opposite the legs. Feet stay on exactly the same ground baseline in every cell. BACKGROUND: flat solid pure white (#FFFFFF), completely empty. No cast shadow, no ground, no grid lines, no cell borders, no numbers, no text, no labels, no watermark.
Creator
Angus Ng
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