Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create AssetMade with Summer Pixel · 21 Oct 2026
Edited image: Redraw the EXACT same character from this reference image as a PIXEL-ART IDLE SPRITE SHEET. This is a precision sprite sheet, so follow the grid numbers literally. EXACT GRID: the image is 672 x 2048 px. It contains EXACTLY 8 rows and EXACTLY 2 columns. Every cell is 336 wide x 256 tall. Row 1 = y 0-256, row 2 = y 256-512, row 3 = y 512-768, row 4 = y 768-1024, row 5 = y 1024-1280, row 6 = y 1280-1536, row 7 = y 1536-1792, row 8 = y 1792-2048. Column 1 = x 0-336, column 2 = x 336-672. SPRITE SCALE: each character is SMALL inside its cell, roughly 170 px tall and 110 px wide, horizontally centred, with about 40 px of empty background above the head and 40 px below the feet. Sprites never touch, never overlap, and never cross a cell boundary. There must be clear empty gutters between every row and every column. Total sprites = 16 exactly. Do not draw more, do not draw fewer, do not merge rows. CHARACTER (identical in all 16 frames): chibi pixel-art hero boy, ash-blond hair with pale highlights, dark navy-black layered cloak and armour with steel-grey trim, pale collar, small dark pixel eyes, 1px dark outline, crisp hard square pixels, flat posterized shading, no anti-aliasing, no gradients, no blur, limited palette of about 12 colours. Only 2 frames per direction, so the two must look nearly the same. ROW ORDER top to bottom: row 1 = down (front view, facing viewer) row 2 = up (back view, seen from behind) row 3 = left (side profile facing left) row 4 = right (side profile facing right) row 5 = down_left (three-quarter front view facing down-left) row 6 = down_right (three-quarter front view facing down-right) row 7 = up_left (three-quarter back view facing up-left) row 8 = up_right (three-quarter back view facing up-right) Every direction is a genuinely redrawn view from that angle - real three-quarter diagonals, never a skewed, squashed or mirrored copy of a side view. ANIMATION: column 1 = neutral planted stance, column 2 = torso and shoulders lifted 1 pixel with a slight weight shift. Feet planted on exactly the same baseline in every cell. BACKGROUND: flat solid pure white (#FFFFFF), completely empty. No cast shadow, no ground, no grid lines, no cell borders, no numbers, no text, no labels, no watermark.
Creator
Angus Ng
Sign in to join the conversation.
Sign in to comment6 picks