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Create AssetMade with Summer Pixel · 21 Oct 2026
Edited image: Redraw the EXACT same character from this reference image as a PIXEL-ART WALK CYCLE SPRITE SHEET. CHARACTER (must be identical in every single frame): chibi pixel-art hero boy, ash-blond hair with pale highlights, dark navy-black layered cloak and armour with steel-grey trim, pale collar, small dark pixel eyes, 1px dark outline, crisp hard square pixels, flat posterized shading, no anti-aliasing, no gradients, no blur, limited palette of about 12 colours. Same hair, same outfit, same palette, same chibi proportions in every frame. LAYOUT: exactly 8 rows and exactly 6 columns on a strict uniform grid, 256x256 px per cell, sprite centred in its cell, never touching or overlapping the neighbouring cell. ROW ORDER top to bottom: row 1 = down (front view, walking toward the viewer) row 2 = up (back view, walking away) row 3 = left (side profile walking left) row 4 = right (side profile walking right) row 5 = down_left (three-quarter front view walking down-left) row 6 = down_right (three-quarter front view walking down-right) row 7 = up_left (three-quarter back view walking up-left) row 8 = up_right (three-quarter back view walking up-right) Every direction is a genuinely redrawn view of the same model from that angle - real three-quarter diagonals, never a skewed, squashed or mirrored copy of a side view. ANIMATION: the 6 columns are one full readable walk cycle: col1 contact, col2 down (weight low), col3 passing, col4 contact (opposite leg), col5 down, col6 passing. Arms swing opposite to the legs, cloak sways. Feet stay on exactly the same ground baseline in every cell, no vertical bobbing of the body between frames. BACKGROUND: flat solid pure white (#FFFFFF), completely empty. No cast shadow, no ground, no floor, no grid lines, no cell borders, no numbers, no text, no labels, no watermark, no vignette.
Creator
Angus Ng
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