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Create AssetMade with Summer Pixel · 23 Oct 2026
Edited image: This is a texture atlas for a game engine: sixteen square tiles, four in each row and four rows, and that is sixteen tiles total, filling the square canvas evenly with a quarter of the width and a quarter of the height per tile. Picture the canvas sliced by three vertical cuts and three horizontal cuts into sixteen equal squares. Every square contains exactly one small full-body man, standing upright in the middle of its square, quite small, so about eight parts of its square is empty space. Four men in the top band, four men in the second band, four men in the third band, four men in the bottom band - all sixteen are present and the bottom band is filled, it is not empty. Never five men in a band. All sixteen men are the same character, same height, same build, same colours, drawn with the same clean dark ink outline and soft cel shading with a cool cyan rim light, seen from the same 45-degree high three-quarter top-down camera, in the same relaxed standing pose with arms hanging slightly apart and fists loosely closed, feet on one baseline inside each square, hair to boots never cropped. He has broad curved shoulders, thick arms, olive skin, a detailed male face with brown-green eyes and light stubble, a swept-up spiky green-teal hair crest, a plain dark grey crew-neck tee with a small dark chest emblem, a dark grey belt, dark grey cargo trousers with two thigh cargo pockets, chunky dark boots and a small dark tattoo on his right forearm. He is turned a different way in each square, rotating through a full circle in 22.5 degree steps. Top band, left to right: facing screen right in three-quarter profile; slightly more toward the viewer; three-quarter toward the viewer; nearly facing the viewer. Second band, left to right: square-on front view facing the camera; turning away to the left; three-quarter away to screen left; almost profile facing screen left. Third band, left to right: facing screen left in three-quarter profile; turning further away; three-quarter back view; nearly back view. Bottom band, left to right: full back view with the back of his spiky hair crest and his shoulder blades; turning back toward screen right; three-quarter from behind toward screen right; almost side profile facing screen right again. The whole canvas stays pure flat white behind him: no grid lines, no tile borders, no dividers, no floor, no shadow, no pedestal, no numbers, no words, no watermark.
Creator
mikeguille
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