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Create AssetMade with GPT Image 2 · 24 Oct 2026
Generated from: Create exactly ONE ORIGINAL 2D pixel-art fighting game CHARACTER SPRITE, a full-body Bounty Hunter facing RIGHT, isolated on a perfectly flat solid light cyan background (#b9f3f4), NO cast shadow, NO ground, NO border, NO props separate from character, NO lettering. Pixel game sprite, not concept illustration. Match the exact construction language of a late-1990s arcade fighting-game raster sprite drawn on an approximately 128 by 104 pixel logical canvas: stout short-and-broad human silhouette, disproportionately wide square shoulders, barrel chest, thick arms and thighs, short stout legs, large distinct gloved hands and broad boots, grounded idle combat guard. Body fully visible from hood blade tip down to both boots with breathing room around every edge; character occupies about 75 percent of canvas height. The whole design must read at tiny fighting game size. One-pixel dark navy-black (#080a0d) stair-stepped outline around the silhouette; perfectly square hard-edged pixel clusters, hard stepped two-tone cel shading, a restricted palette of charcoal black, deep muted purple, slate grey, bone pale trim, and a few steel blade highlights. NO gradient, NO anti-alias, NO blended edges, NO painterly brushwork, NO 3D render, NO glossy metal reflections, NO glow, NO particles, NO smooth lines, NO soft lighting. His head is in a dark hood with a narrow masked eye slit. IMPORTANT two separate visually legible weapons: ONE hand holds a clearly curved crescent-shaped sickle with visible short grip and hooked sharpened blade; an entirely separate secondary curved blade is firmly mounted on the hood above the brow, not a horn, not floating. Sickle and hood blade must be spaced so they cannot merge into one shape. Tunic, belt pouch, wrapped forearms, dark baggy pants, boots. He faces screen right in a restrained idle guard, not attacking. No second character, no duplicate poses, no sheet, no background scene. Build shapes with flat opaque pixels so clean background removal yields sharp intact alpha.
Creator
Kobe Madrigal
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