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Made with Nano Banana 2 Lite · CC0 · 2 Oct 2026
Generated from: The lighthouse keeper with her lantern at the bottom of a spiral iron staircase, looking up, lantern arm raised. At the top of the stairs stands a tall gaunt figure in silhouette: shoulders too high, arms hanging past its knees, head a smooth featureless dome, dripping. The lantern reaches only halfway up the steps, so the figure is dark against a faint cold sheen above. Camera behind and below the keeper, the spiral staircase fills the frame, the figure small but centered at the top. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
user_a66cfc51
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