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Create AssetMade with Summer Pixel · 21 Oct 2026
Edited image: Redraw ONLY the third character from this reference sheet - the ARCHER (brown ponytail, dark green hood and hooded cloak, brown leather bracers and belts, dark trousers, longbow, quiver of arrows on her back) - as a game ATTACK animation sprite strip. Keep her exact costume, colour scheme and art style from the sheet. STYLE: heavy black ink linework, painterly digital shading, muted earthy green and brown palette with a red cloth accent, dark-fantasy comic illustration, semi-realistic human proportions, crisp readable silhouette. COUNT AND SPACING ARE THE MOST IMPORTANT REQUIREMENTS: exactly 6 figures in one single row. Each figure is drawn NARROW - its whole silhouette including the bow is never wider than about 150 px on this 2048 px wide canvas - and the bow is kept close to the body in every frame. Between every two neighbouring figures there is a wide empty band of flat background about 120 px across, so there are large clean empty columns separating the figures and no two figures ever touch, overlap or share any ink. All six figures are present; none is dropped or doubled. LAYOUT: ONE single horizontal row of exactly 6 full-body frames of the same woman, arranged left to right. Fixed side-on profile view, shooting toward the RIGHT. Every frame uses the identical camera: same viewpoint, same perspective, same character width and same character height. The body (head, torso, hips, shoulder line) sits in exactly the same position and same size in all 6 frames; only the arms, the legs, the bow and the arrow change. Feet stay planted on one common horizontal baseline, head stays at one common height. ATTACK: a bow shot. Frame order: 1 ready (bow held close, arrow nocked), 2 wind-up (string drawn back to the cheek, elbow high), 3 peak swing (full draw, torso coiled, aim locked right), 4 impact (string released, bow arm snapped forward, arrow leaving), 5 follow-through (bow arm recoiling, draw hand opened back), 6 recover (bow lowered toward ready). Everything stays compact so the figure never stretches across the gap. BACKGROUND: perfectly flat, uniform light neutral grey (#d6d6d6), completely empty - no ground line, no cast shadow, no frame borders, no grid lines, no labels, no text, no numbers. Nothing is cropped. Wide strip shape, roughly 3:1.
Creator
TotallynotZelda
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