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Create AssetMade with Summer Pixel · 20 Oct 2026
Edited image: Walk cycle sprite sheet for a 2D fighting game. The canvas is divided into exactly FIVE equal vertical slices, left to right: five figures, evenly spaced, each fully inside her own slice. Identical character in all five slices, strict side profile facing RIGHT: young anime swordswoman, long flowing blonde hair #F2C96B with a swept fringe, blue eyes, confident face; silver steel chest armor and shoulder pauldrons #B9C6D6 with glowing teal rune trim #3CE0D6; navy pleated skirt #29354F with teal filigree; wide brown leather belt #5C3A22; dark grey thigh-high socks; brown laced tall boots. WEAPON RULE: she carries EXACTLY ONE greatsword, one blade and one hilt, held low in her right hand, blade angled back down. No second sword, no second blade at her hip or back, no dagger, no sheath, no mirrored copy. Her off hand is empty. Modern anime cel-shaded style, crisp line art, two-tone shadows, vivid saturated colour. Framing is critical: every figure is drawn LARGE and fills the full canvas height, the soles of her boots touch the very last row of pixels at the bottom edge with no empty band under her feet, and the top of her head sits a few pixels below the top edge in every slice, so all five figures share one identical ground line at the very bottom of the canvas. Background fully transparent alpha 0: no ground, no shadow, no text, no panel borders. A purposeful forward walk: slice 1 front heel contact; slice 2 weight settling, knee bent; slice 3 passing pose, back leg lifting; slice 4 highest point, back leg swinging forward; slice 5 returning toward the opening contact pose.
Creator
Nikel 22
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