
About this template
Build a game where players see only what the character sees: a flashlight cutting through darkness, a door slightly ajar, the edge of something retreating around a corner. The first-person lens makes every narrow hallway feel claustrophobic and every sound critical information.
Summer Engine helps you build that sensory experience through conversation. Describe the threats, the environment, the way you want players to feel at minute five versus minute thirty. The AI helps set up the lighting, the audio triggers, the monster behavior that makes the perspective count.
First-person horror is not just about where the camera sits. It is about what information the player has and what they do not. The game you are building lives in that gap between knowing and not knowing.
Who this is for
- Developers who want the horror to live in the player's head, not on the screen.
- Designers interested in audio design as a primary horror tool alongside visual cues.
- Solo devs building a contained experience where high production scope is not required.
- Anyone building for VR who needs a foundation that translates naturally from flatscreen to headset.
Best use cases
Atmospheric Demo
Build a single location exploration that prioritizes sound design, lighting, and environmental storytelling over enemy encounters. Perfect for festival submission.
Pursuit Escape Game
Design a cat-and-mouse experience where the player explores while avoiding a persistent pursuer they can hear before they see.
VR Horror Experience
First-person perspective maps directly to VR. Build a horror experience designed from the start to work in headset without major retrofitting.


