
About this template
Build a game where the camera positions tell the story as much as the dialogue does. A narrow vertical shaft where a distant light is the objective. A wide horizontal shot of a devastated city the player crosses silently. The environment communicates the world and the character's place in it without exposition.
Summer Engine helps you build that cinematic vocabulary through conversation. Describe the story beat, the environment, the feeling you want when players reach a specific point. The AI helps set up camera framing, environmental storytelling, and the movement systems that support the atmosphere you want.
Cinematic platformers treat the player as audience and actor simultaneously. The game is authored. The player moves through the authored space and discovers the story as they go. Building that authored feel while keeping the movement satisfying is the tension at the heart of this genre.
Who this is for
- Filmmakers and storytellers who want to work in the interactive medium without abandoning visual storytelling instincts.
- Developers inspired by Journey, Inside, or Ico who want to build in that tradition.
- Teams who want atmosphere and narrative to be primary, with movement as the vehicle.
- Designers who think in shots and sequences rather than mechanics and systems.
Best use cases
Linear Narrative Experience
Build a 2-3 hour story told through environments and wordless encounters. Camera framing and character animation carry the narrative weight.
Atmospheric Short
Create a 20-30 minute experience that prioritizes mood and visual storytelling. Festival-ready single sitting experience.


