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v0.5.60 — New Auto models and a stronger engine foundation
Highlights
- Auto mode now uses Luna and DeepSeek Flash for cheaper, more capable game builds
- Better context management keeps longer builds focused and reliable
- Sub-agents and editor tools recover more cleanly during multi-step work
Changes
Added
- Auto mode can route each eligible user consistently to Luna or DeepSeek Flash
- A native sandbox policy now protects filesystem, process, network, and dynamic-code boundaries for trusted game runtimes
- A multiplayer transport foundation adds bounded admission, prediction, transfer, and two-peer runtime coverage
- Trusted creator launch and publishing contracts provide a verifiable path from project work to packaged releases
Improved
- Agent context and tool continuations keep less repeated information during longer builds
- Sub-agent runs preserve their transcript and result more reliably across refreshes and reconnects
- Desktop and MCP sessions route to the matching live editor when several projects are open
- Native operations preserve terminal receipts and coordinate queued, active, and canceled work more predictably
- Template archive downloads and imports recover safely through redirects and transient failures
Fixed
- Malformed model tool calls are repaired only when their intended input can be recovered safely
- Canceled Windows commands terminate their full process tree without leaving orphaned descendants or blocked pipes
- Editor shutdown waits for active native work to settle while keeping later commands usable after cancellation
- Changes-panel Git checks no longer perform expensive process work on the editor main thread