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v0.5.60New Auto models and a stronger engine foundation

Highlights

  • Auto mode now uses Luna and DeepSeek Flash for cheaper, more capable game builds
  • Better context management keeps longer builds focused and reliable
  • Sub-agents and editor tools recover more cleanly during multi-step work

Changes

Added
  • Auto mode can route each eligible user consistently to Luna or DeepSeek Flash
  • A native sandbox policy now protects filesystem, process, network, and dynamic-code boundaries for trusted game runtimes
  • A multiplayer transport foundation adds bounded admission, prediction, transfer, and two-peer runtime coverage
  • Trusted creator launch and publishing contracts provide a verifiable path from project work to packaged releases
Improved
  • Agent context and tool continuations keep less repeated information during longer builds
  • Sub-agent runs preserve their transcript and result more reliably across refreshes and reconnects
  • Desktop and MCP sessions route to the matching live editor when several projects are open
  • Native operations preserve terminal receipts and coordinate queued, active, and canceled work more predictably
  • Template archive downloads and imports recover safely through redirects and transient failures
Fixed
  • Malformed model tool calls are repaired only when their intended input can be recovered safely
  • Canceled Windows commands terminate their full process tree without leaving orphaned descendants or blocked pipes
  • Editor shutdown waits for active native work to settle while keeping later commands usable after cancellation
  • Changes-panel Git checks no longer perform expensive process work on the editor main thread