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v0.5.59A smoother editor and more reliable 3D creation

Highlights

  • Heavy AI and bridge work stays within a guarded main-thread budget
  • Repeated project polling reuses known state instead of rereading the same data
  • 3D generation, Studio imports, retries, and credit handling recover more safely

Changes

Added
  • Main-thread work now has explicit budgets, diagnostics, and hard guards for long-running editor tasks
  • Studio uses safe browser storage helpers so malformed local state cannot break the workspace
Improved
  • Bridge receipt polling and WebView DPI handling reuse cached values instead of repeating hot-path work
  • Meshy-backed 3D requests route through the supported Fal pipeline while preserving rig and character identity
  • Visual claims require stronger proof and unsupported web shaders degrade safely
Fixed
  • Credit races and insufficient-credit errors preserve correct charges and actionable user feedback
  • Studio imports and uncertain bridge retries avoid duplicate or partially applied work
  • Interrupted onboarding and asset-repair flows recover without losing their pending handoff