
Made with Seedream 5.0 Pro · CC0 · 29 Aug 2026
Generated from: Top-down 16-bit pixel-art medieval village hub map in a cozy Stardew Valley / Pokemon overworld style. Muted medieval palette: earthy browns, muted greens, dark blue water, warm stone grays. Readable silhouettes, simple placeholder-style buildings with plain roofs, restrained decoration, compact safe-home-base composition. Frame the composition for a 70-column by 58-row gameplay grid with no wide empty margins, continuous and balanced edge-to-edge layout. Layout requirements: A continuous treeline border wraps around the entire map, with four corner watchtowers standing on solid ground. A large central stone fountain plaza sits at the exact visual center. A chapel sits directly north of the fountain. A tavern sits northwest of the plaza, a forge northeast, a general store west, an apothecary east, and a town hall southwest of the plaza. A player house with a small farm plot sits in the lower-left area. A mine entrance with a wilderness or forest patch sits in the lower-right area. A fishing hut sits beside the river on a clear land approach. Four separate simple NPC houses are distributed around the side and lower residential areas. Around 15 distinct core public or landmark buildings of varied sizes, including the named buildings plus a few additional readable community landmarks. A horizontal river runs across the lower portion, clearly dividing the northern town from the southern farm and outskirts area. One obvious central stone bridge is aligned with the fountain and chapel axis, fully on land, with a southern gate just below it. Mostly orthogonal horizontal and vertical dirt paths, main paths about 2 tiles wide, form a connected network touching every building. Every building shows a simple readable exterior with its entrance visibly facing south onto a path or small clear landing. The fishing hut and lower watchtowers have doors on solid ground, never in water. Roughly 3 to 4 tiles of open walking space between major structures. No title cards, no legend boxes, no large text panels, no excessive labels; at most a few tiny unobtrusive landmark labels. No player character, no UI, no combat, no inventory, no interior scenes.
Creator
Reuben Hodgkins
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.