
Made with Nano Banana 2 Lite · CC0 · 27 Aug 2026
Generated from: A concrete STAIRCASE game asset for a 2.5D side-scrolling game, in strict OBLIQUE SIDE PROJECTION — follow these geometry rules exactly: (1) the view is from the side; depth is shown ONLY as a small VERTICAL shift: the FAR edge of every horizontal top plane is drawn directly ABOVE its NEAR edge, with NO horizontal displacement at all — left and right edges of every top plane are perfectly vertical lines; (2) every top plane (the landing and each tread) is a perfect RECTANGLE on screen, shallow: its visible depth is about one third of a riser height, the same for all; (3) the structure: a rectangular top LANDING on the left, FOUR wide steps descending to the right, one solid base below, every outline strictly horizontal or vertical on screen — the only diagonal is the chrome handrail following the steps on two vertical posts; (4) the LEFT edge of the landing is a straight vertical cut from the top plane down to the base. Light gray concrete, painted in the polished style of top endless-runner mobile games: soft gradients, subtle gloss on the top planes, gentle ambient occlusion under each step nose. Background SOLID FLAT UNIFORM PURE MAGENTA hex #FF00FF everywhere — no floor, no shadow, no sky. No text.
Creator
Jorge Sousa
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