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Estilo Undertale

Sobre este modelo

Voce esta numa batalha. O inimigo quer te machucar. Mas voce pode escolher: atacar, fugir, ou tentar conversar. Se voce aprendeu o nome do inimigo, tem uma opcao nova. Se voce ja matou outros do mesmo tipo, nada que faca agora muda isso. Undertale criou um sistema onde todo encontro e moral, e esse peso e o que faz o jogo inesquecivel.

O Summer Engine ajuda voce a construir o sistema de batalha evasion bullet-hell misturado com opcoes de ato e dialogo, o estado de mundo que rastreia todas as acoes do jogador, os personagens com personalidade que reagem a historico do jogador, e os multiplos finais baseados nesse historico. Voce cria os personagens e a moralidade do mundo. A IA monta a logica.

O que faz Undertale funcionar e que o jogo rastreia o jogador com memoria. Nada fica impune. Cada encontro ignorado, cada monstro poupado, cada vez que voce escolheu a violencia quando nao precisava. O jogo sabe. Essa sensacao de ser observado e o que voce vai criar.

Para quem e

  • Criadores de jogos indie que querem explorar moralidade e narrativa experimental no formato RPG.
  • Designers que querem subverter as expectativas do genero com mecanicas que questionam o proprio loop de jogo.
  • Devs solo com visao narrativa forte e interesse em criar personagens que o jogador nao vai esquecer.
  • Times de game jam criando um RPG curto (2 a 4 horas) com identidade propria e final que surpreende.

Destaques

  • Demo com tema moral

    Tres encontros com opcoes de matar ou poupar, cada um com consequencias visivas no mundo, e um personagem que comenta suas escolhas no final da demo.

  • Sistema de batalha unico

    Mini-game de esquiva em tempo real misturado com menu de aco, dialogo e ato. Cada inimigo tem padroes de ataque proprios pra o segmento de esquiva.

  • RPG curto com multiplos finais

    Jogo de 3 a 5 horas com rota pacifista, rota neutra e rota genocida com experiencias radicalmente diferentes e finais que comentam as escolhas do jogador.

Modelos›RPG›JRPG

Estilo Undertale

Monte um RPG onde o jogador pode resolver batalhas por conversa, ato ou combate. Inimigos tem personalidade, decisoes mudam o estado do mundo e o final depende inteiramente do que o jogador fez ao longo do jogo.

SSummer Engine·224 remixes
Create your own

Destaques

Batalha com opcao de poupar

Em cada batalha o jogador pode atacar, fugir, conversar ou executar acoes especificas que afetam o estado emocional do inimigo ate ele aceitar ser poupado.

Esquiva em tempo real

O ataque do inimigo vira um mini-game de esquiva estilo bullet-hell dentro de uma area delimitada. Cada inimigo tem padroes proprios de ataque.

Mundo que lembra tudo

Variaveis globais rastreiam cada inimigo morto, cada personagem ignorado, cada escolha critica. NPCs comentam com base nesse historico.

Personagens com soul

Inimigos tem motivacoes, medos, piadas internas e reacoes ao jogador. Nao sao obstaculos. Sao personagens que merecem ser poupados ou nao.

Recursos

  • Sistema de batalha hibrido

    Turno-menu pra escolher aço + bullet-hell em tempo real pra esquiva. Cada inimigo tem fase de ataque unica. Opcoes de Ato revelam informacoes e criam rotas alternativas.

  • Sistema de variaveis de estado do mundo

    Rastreamento global de kills, saves, interacoes especificas e escolhas. NPCs e eventos verificam essas variaveis pra reagir de forma coerente com o historico do jogador.

  • Sistema de LOVE e EXP tematicos

    Experiencia e nivel reimaginados como mecanicas tematicas com peso narrativo. Cada nivel ganho muda a percepcao dos outros sobre o jogador.

  • Multiplos finais com requisitos

    Finais alternativos com condicoes baseadas no historico de choices. A rota mais dificil de conseguir e a mais impactante narrativamente.

Genre fit

  • RPG
  • JRPG
  • Bullet Hell
  • Indie
  • Narrative
  • Desktop
  • Web
  • Handheld

Modelos Relacionados

Ver Todos
JRPG

JRPG

Monte um RPG por turnos com narrativa cinematica, personagens com arcos proprios, sistema de habilidades e batalhas taticas. Descreva sua historia e o Summer Engine estrutura os sistemas com voce.

RPG
Estilo Persona

Estilo Persona

Monte um RPG que combina simulacao de vida social com dungeons por turnos. O jogador gerencia um calendario, fortalece lacos com NPCs e usa essas conexoes pra evoluir as habilidades de batalha.

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Estilo Final Fantasy

Estilo Final Fantasy

Monte um RPG com o DNA de Final Fantasy: combate ATB ou por turnos, personagens com backstories proprias, invocacoes cinematicas e uma narrativa com viradas emocionais. Descreva seu mundo e o Summer Engine estrutura os sistemas.

RPG