All models

ElevenLabsSoundDefault

ElevenLabs Text to Sound v2

Sound effects, loops, and ambience from a prompt.

sound/sfx-v2

Forest creature

A small cute forest creature making curious chirps and happy little grunts, soft and playful, close microphone.

Price
12 credits / minute
Typical time
about 3 s
Makes
Sound effects

Best for

Text to Sound v2 is ElevenLabs' sound effects model. Describe a sound and it generates effects, seamless loops, ambience, and short musical stingers.

  • Footsteps, impacts, pickups, and UI clicks.
  • Looping ambience for forests, caves, cities, and spaceships.
  • Short stingers for level-up, victory, and failure moments.

Put it together

Where ElevenLabs Text to Sound v2 fits in a game, with the models it works well with. Your agent runs every step.

Price

ModeModelPrice
Sound effectsText to Sound v212 credits / minute

Paid from your Summer credits.

Use it from code or your agent

Sign in once with summer login. Your agent or your code then runs it with your paid credits.

npx -y summer-engine@latest login
npx -y summer-engine@latest api run sound/sfx-v2 \
  --input '{"text":"heavy sword swing whoosh","durationSeconds":1.5}' \
  --download .

sound/sfx-v2: $0.002 per second of audio. Paid from your Summer credits.

Inputs

What input takes for sound/sfx-v2. Send only what you need; Summer fills in tested defaults.

  • textstringRequired · up to 450 characters

    The sound to make, at most 450 characters, e.g. "heavy sword swing whoosh".

  • durationSecondsnumber0.5 to 30

    Seconds, 0.5 to 30 (default 5).

  • loopboolean

    Sound effect: a seamless loop, where the model can.

Model docs · Summer API docs · Set up the Summer MCP server · Try it in the browser

Questions

What is ElevenLabs Text to Sound v2 good for in game development?
Text to Sound v2 is ElevenLabs' sound effects model. Describe a sound and it generates effects, seamless loops, ambience, and short musical stingers. Typical game uses: footsteps, impacts, pickups, and UI clicks; looping ambience for forests, caves, cities, and spaceships; short stingers for level-up, victory, and failure moments.
How much does ElevenLabs Text to Sound v2 cost in Summer?
ElevenLabs Text to Sound v2 costs 12 credits / minute in Summer Studio. It is charged from your Summer credits.
What kind of audio can ElevenLabs Text to Sound v2 make?
In Summer, ElevenLabs Text to Sound v2 is used for sound effects.
Can I use ElevenLabs Text to Sound v2 from Claude Code, Cursor or Codex?
Yes. Connect the Summer MCP server to Claude Code, Cursor, Codex or another MCP client, then ask your agent to generate with summer_generate_audio with capability: "sound_effects", modelId: "eleven_text_to_sound_v2". Setup instructions are at summerengine.com/mcp.
Where do ElevenLabs Text to Sound v2 results go?
Every generation is saved to your Summer asset library. From there you can download it or bring it into a Summer Engine project.