ElevenLabsVoice
Eleven Multilingual v2
Stable, lifelike speech for longer narration in many languages.
voice/multilingual-v2Eleven Multilingual v2
Voice
- Price
- 6.7 credits / minute
- Typical time
- about 5 s
- Makes
- Text to speech
Best for
Eleven Multilingual v2 is ElevenLabs' stable speech model for longer narration. It keeps a consistent voice across long passages and many languages.
- Narration for intros, tutorials, and story recaps.
- Localized voice lines for players in other languages.
- Long in-world recordings such as audio logs and radio broadcasts.
Put it together
Where Eleven Multilingual v2 fits in a game, with the models it works well with. Your agent runs every step.
A talking character
A portrait that speaks its lines in its own voice.
Price
| Mode | Model | Price |
|---|---|---|
| Text to speech | Eleven Multilingual V2 | 6.7 credits / minute |
Paid from your Summer credits.
Use it from code or your agent
Sign in once with summer login. Your agent or your code then runs it with your paid credits.
npx -y summer-engine@latest login
npx -y summer-engine@latest api run voice/multilingual-v2 \
--input '{"text":"The gate opens at dawn. Bring the lantern.","voiceId":"JBFqnCBsd6RMkjVDRZzb"}' \
--download .voice/multilingual-v2: $0.08 per 1,000 characters. Paid from your Summer credits.
Inputs
What input takes for voice/multilingual-v2. Send only what you need; Summer fills in tested defaults.
textstringRequired · up to 5000 charactersThe words to speak, at most 5000 characters.
voiceIdstringup to 100 charactersSpeech: a voice of the game cast.
voiceSettingsobjectSpeech: voice tuning.
Show 5 child parameters
voiceSettings.stabilitynumber0 to 1voiceSettings.similarityBoostnumber0 to 1voiceSettings.stylenumber0 to 1voiceSettings.speednumber0.7 to 1.2voiceSettings.useSpeakerBoostboolean
Model docs · Summer API docs · Set up the Summer MCP server · Try it in the browser
Questions
- What is Eleven Multilingual v2 good for in game development?
- Eleven Multilingual v2 is ElevenLabs' stable speech model for longer narration. It keeps a consistent voice across long passages and many languages. Typical game uses: narration for intros, tutorials, and story recaps; localized voice lines for players in other languages; long in-world recordings such as audio logs and radio broadcasts.
- How much does Eleven Multilingual v2 cost in Summer?
- Eleven Multilingual v2 costs 6.7 credits / minute in Summer Studio. It is charged from your Summer credits.
- What kind of audio can Eleven Multilingual v2 make?
- In Summer, Eleven Multilingual v2 is used for text to speech.
- Can I use Eleven Multilingual v2 from Claude Code, Cursor or Codex?
- Yes. Connect the Summer MCP server to Claude Code, Cursor, Codex or another MCP client, then ask your agent to generate with summer_generate_audio with capability: "text_to_speech", modelId: "eleven_multilingual_v2". Setup instructions are at summerengine.com/mcp.
- Where do Eleven Multilingual v2 results go?
- Every generation is saved to your Summer asset library. From there you can download it or bring it into a Summer Engine project.