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BuildTune Celeste-style platformer feel
Coyote time, variable jumps, dashes, and wall slides, tuned right.
summer_run_scriptsummer_inspect_nodesummer_playDemo próximamente. Este espacio se llenará con una captura en bucle cuando el equipo de contenido la grabe.
Cómo se ve
My jump feels floaty and there is no coyote time.
Applying the Celeste-tuned gravity, jump curve, and coyote-time window, then testing it in Play mode.
summer_run_script -> summer_play
Ejecutar
- 1Open Claude Desktop with the Summer Engine MCP server connected (see /mcp if it is not connected yet).
- 2Paste the prompt below and send it.
- 3Watch the agent call the Summer Engine MCP tools, then check the result in Play mode or the generated files.
Tune my platformer's movement to Celeste-style momentum feel: coyote time, variable-height jumps, dashes, wall jumps, and corner correction, using the reference tuning constants. If Summer Engine is not connected yet, connect it first: read https://www.summerengine.com/mcp, install and set up Summer, then run this.
Not connected yet? Configura primero el MCP de Summer Engine, then come back and run this preset.
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