Summer Engine for studios and publishers

The creative engine for the games industry.Make your game. Grow your game.

Even if it's built in another engine. Bring your whole studio into Summer with a dedicated team, volume pricing, SSO, a security review, and integrations into the pipeline you already run.

  • A team on call

    A named contact for setup, training and every question after.

  • Pricing at volume

    Custom model access, priced on real usage instead of seats.

  • Security first

    SSO and a security review with your engineers before rollout.

  • Terms that fit

    SLAs in writing, invoices and purchase orders instead of a card.

What you get

Built for a studio, not a single seat.

Everything in Summer's regular plans, plus what a studio or publisher needs to roll it out across a team and keep it under control.

For your production team

Dedicated support and onboarding

A named contact for setup, training, and ongoing questions instead of a general support queue.

Custom model access

Priority access to the frontier image, video, 3D and audio models, with capacity sized to your production.

Private asset libraries

Generated and uploaded assets stay inside a library scoped to your organization, not the public store.

Custom MCP and agent integrations

Connect Summer's MCP server and agent tools to your own pipelines, build systems, or internal tools.

For your IT and finance teams

SSO and security review

Single sign-on for your team, plus a security review with your engineers before rollout.

SLAs

Response-time and uptime commitments in writing, matched to how your team depends on the engine.

Invoicing and volume pricing

Pay by invoice and purchase order, on pricing that scales with real usage instead of per-seat tiers.

Centralized billing and admin

One bill, seat management, and usage visibility across everyone on your team.

Where teams use it

One engine across pre-production and content.

Studios bring Summer in for the parts of the pipeline where iteration speed matters most.

Prototyping

Turn a brief or a rough mechanic into a playable slice before a full production team commits time to it.

Content production

Generate trailers, store capsules, and localized store assets for every market you launch in.

AI NPC and agent pipelines

Build and iterate on AI-driven NPC behavior and in-game agent systems inside the engine, not a separate tool.

Porting

Rebuild the core loop of a game you already own in Summer and prepare it for a new platform.

Getting started

We can get you live super fast.

No long procurement project. We move at the speed your team does.

  1. 1

    A first call

    Walk us through your team and your game. We come back with a plan and a price.

  2. 2

    Security and SSO

    We answer your security review and connect single sign-on with your IT team.

  3. 3

    Your team onboarded

    Seats, a private library and your integrations set up, with hands-on training.

  4. 4

    Support from day one

    A named contact and SLAs in place before your first production day.

Questions before you talk to us

Straight answers.

How is this different from the Ultra plan?

Ultra is self-serve and priced per seat. Enterprise is for teams that need dedicated support, custom pricing at volume, a security review, SSO, and invoicing instead of a credit card.

Do you support SSO?

Yes. We set it up with your team during onboarding, alongside any security review your organization requires.

Can our assets and projects stay private?

Yes. Enterprise accounts get a private asset library scoped to your organization, separate from the public Asset Store.

How does pricing work?

Volume-based, not per seat. Tell us your team size and expected usage and we'll come back with a number.

What's the typical timeline to get started?

We can get you live super fast. Tell us about your team below and we'll set up a walkthrough right away, then run SSO, the security review and onboarding alongside your team.

Get in touch

Tell us what you're building.

Send a few details about your team and the project. A person, not a bot, will follow up with a plan that fits.

Prefer email? Write to founders@summerengine.com.

Bring your team to Summer.

Fill in the form above, or email founders@summerengine.com directly if that's easier.