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Endless Runner

Sobre este modelo

O endless runner e o formato mobile por excelencia. Subway Surfers e Temple Run definiram o gênero pra uma geração de jogadores. No Brasil, Subway Surfers foi top de download por anos. O loop e simples e viciante: correr, coletar, morrer, melhorar, tentar de novo.

O Summer Engine ajuda a construir o sistema de geração procedural de obstáculos, o sistema de pontuação e combo, os controles adaptados pra touch e teclado e o sistema de upgrades entre corridas. Você define o tema, o personagem e a estética.

O gênero tem um teto de qualidade alto: controles responsivos sem latência, geração de obstáculos que aumenta em dificuldade de forma gradual, e feeling de velocidade crescente que da tensão real. Um runner bem executado com arte distinta ainda encontra audiência no mobile.

Para quem é

  • Devs criando um jogo mobile casual com alto potencial de sessões curtas.
  • Times que querem publicar no mobile rapidamente com um gênero testado.
  • Designers que gostam de ajustar parâmetros de geração procedural e dificuldade.
  • Qualquer pessoa criando um jogo com loop de try-again e progressão leve entre tentativas.

Destaques

  • Runner com trilhas e mudança de pista

    Três trilhas paralelas. O jogador desliza entre elas pra desviar de obstáculos. Trens, carros, abismos. Velocidade cresce com o score.

  • Runner com personagem de corrida livre

    Um plano 2D de side-scroll ou 3D de run-towards com pulo e slide. O personagem precisa de timing preciso em obstáculos de altura diferente.

  • Runner com poderes e power-ups

    Power-ups coletáveis na pista dão habilidades temporarias: escudo, ímã de moedas, boost de velocidade. A gestão de quando usar cada power-up e estratégica.

Modelos›Plataforma›Endless Runner

Endless Runner

Monte um runner infinito onde o jogador desvia de obstáculos gerados proceduralmente, coleta moedas e tenta sobreviver o maior tempo possível. Mortes são rápidas e o retry e imediato. Upgrades entre corridas dão motivação pra continuar tentando.

SSummer Engine·231 remixes
Create your own

Destaques

Geração procedural de obstáculos

Obstáculos são gerados em frente ao jogador com parâmetros de dificuldade que crescem com o score. O layout muda a cada corrida e nunca se repete exatamente.

Score e combo

Pontuação base por distância mais bônus por coletar moedas sem errar. Sistema de combo que multiplica pontos por desvios consecutivos perfeitos.

Retry imediato

Morte leva a uma tela de resultado rápida com o score da rodada e o recorde. Um toque volta pra corrida. Zero fricao no loop de tentativa.

Upgrades entre corridas

Moedas coletadas são usadas pra melhorar o personagem ou comprar power-ups permanentes. O progresso entre corridas da razão pra continuar jogando.

Recursos

  • Gerador de pista procedural

    Segmentos de pista pré-construídos conectados em tempo real com parâmetros de dificuldade. A densidade e o tipo de obstáculos aumentam com a distância percorrida.

  • Controlador de runner com swipe e touch

    Controles de swipe esquerda/direita pra mudar trilha, swipe up pra pular e swipe down pra slide. Equivalentes de teclado pra desktop. Resposta de input sem latência.

  • Sistema de pontuação e leaderboard

    Score por distância e moedas com multiplicador de combo. Leaderboard local e opcional online com scores de outros jogadores.

  • Sistema de upgrades e loja

    Moedas coletadas abrem uma loja entre corridas com upgrades de personagem, novos personagens e boosts permanentes. Progressão mensuravel entre sessões.

Genre fit

  • Platformer
  • Endless Runner
  • Arcade
  • Score Attack
  • Mobile
  • Web
  • Desktop

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Plataforma 2D

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Plataforma de Precisão

Monte um platformer onde a dificuldade e a mecânica. Cada tela e um puzzle de movimento que exige timing preciso, sequência exata e zero margem de erro. Morte instantânea, retry imediato e a satisfação especifica de passar numa tela que parecia impossível.

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Platformer Roguelike

Monte um platformer onde cada corrida tem níveis gerados, inimigos diferentes e itens que mudam como o personagem joga. Morte permanente dentro da corrida, com meta-progressão que torna as tentativas seguintes mais interessantes.

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