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BuildTune Celeste-style platformer feel
Coyote time, variable jumps, dashes, and wall slides, tuned right.
summer_run_scriptsummer_inspect_nodesummer_playDemo em breve. Este espaço será preenchido com uma captura em loop assim que a equipe de conteúdo gravar.
Como funciona
My jump feels floaty and there is no coyote time.
Applying the Celeste-tuned gravity, jump curve, and coyote-time window, then testing it in Play mode.
summer_run_script -> summer_play
Executar
- 1Open Claude Desktop with the Summer Engine MCP server connected (see /mcp if it is not connected yet).
- 2Paste the prompt below and send it.
- 3Watch the agent call the Summer Engine MCP tools, then check the result in Play mode or the generated files.
Tune my platformer's movement to Celeste-style momentum feel: coyote time, variable-height jumps, dashes, wall jumps, and corner correction, using the reference tuning constants. If Summer Engine is not connected yet, connect it first: read https://www.summerengine.com/mcp, install and set up Summer, then run this.
Not connected yet? Configure o MCP do Summer Engine primeiro, then come back and run this preset.
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