Summer Engine presets
Uma tarefa para cada parte de criar um jogo.
Cada preset é uma tarefa simples para o seu agente conectado via MCP: escolha, copie o prompt no Claude, Cursor ou Codex, e veja o Summer Engine executar.
24 of 24 presets
Cut a Steam trailer from your gameplay
Turn recorded gameplay into a paced Steam trailer cut.
Turn gameplay into a TikTok clip
Reframe a moment of gameplay into a vertical short-form clip.
Cut a trailer from recorded gameplay
A trailer cut only from your own captured footage, never restyled.
Build a Steam store page kit
Generate capsule art, screenshots, and a description draft together.
Generate app store screenshots
Framed, device-ready screenshots straight from the running game.
Create Steam capsule key art
A header capsule image built around your game's actual look.
Write a patch notes post
A shareable patch notes graphic plus copy, from the actual changes.
Build a Discord announcement kit
A ready-to-post Discord announcement with embed art.
Produce a devlog video
A narrated devlog assembled from real engine footage.
Localize your game's text
Translate UI and dialogue text files while keeping formatting intact.
Localize your store page copy
Translate your store page title, description, and short pitch into new languages.
Port a Unity project to Summer
A guided pass at rebuilding a Unity project inside Summer.
Port an Unreal project to Summer
A guided pass at rebuilding an Unreal project inside Summer.
Compose a game soundtrack
Generate looping music tracks that match your game's mood.
Generate an NPC voice pack
Voice lines for an NPC, generated in one batch and ready to import.
Generate a game SFX pack
A batch of matched sound effects for a specific action set.
Build a modular Blender kit
A snapping modular prop or environment kit, built to exact dimensions.
Turn a character sketch into a rigged 3D model
A rigged, animated 3D character generated from a reference sketch.
Import an Aseprite spritesheet
Slice a spritesheet into frames and wire it up as an animation.
Make a tileset for your level
Generate a matched tile set and set it up as a usable TileSet resource.
Run a playtest and get a report
The agent plays your build and reports what broke and what felt off.
Build a game from a prompt
Describe a game and get a playable scene inside the real engine.
Tune Celeste-style platformer feel
Coyote time, variable jumps, dashes, and wall slides, tuned right.
Animate a cutscene from your own reference
Your own character, animated to motion you own the rights to.