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Made with Nano Banana 2 Lite · CC0 · 15 Oct 2026
Generated from: Top-down 2D flat layout of an underwater laboratory interior, rooms with porthole windows showing dark ocean water outside, a central specimen tank room glowing blue-green at the middle, biology lab with specimen jars upper left, pressure control room with gauge panels lower right, corridors with visible water-stain textures and seaweed growing along edges, small vent grates at corners, deep ocean palette of navy teal aqua and bioluminescent green, flat vector art with thick room borders, wide overhead orthographic camera showing full lab layout Drawn in this game's art direction: Flat 2D vector art, highly stylized and cartoonish, crisp clean thick outlines, cel-shaded with no gradients, smooth solid color fills, soft warm ambient lighting with neon accent glows, top-down orthographic camera for places, full-body character illustrations on plain backgrounds, vivid saturated palette of teal purple orange red and navy, playful and bold like a modern mobile party game Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
JOVANA NATHAN
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