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Made with Nano Banana 2 Lite · CC0 · 15 Oct 2026
Generated from: Top-down architectural layout view of a two-storey family house interior, rooms clearly readable from above, ground floor showing living room with sofa cluster and fireplace at centre left, kitchen with round table and five chairs at centre right, hallway connecting them, staircase rising toward top of frame, upper floor showing parents bedroom with double bed and wardrobe, childrens bedroom with two beds, study with desk and bookshelves, attic hatch visible in ceiling, basement stair opening near kitchen, each room lit differently warm amber in living room cold blue moonlight in bedrooms total darkness in basement stairwell, photorealistic bird's-eye render, muted earthy palette with deep shadows Drawn in this game's art direction: Photorealistic cinematic 3D render, high-detail PBR materials, dramatic chiaroscuro lighting with deep practical shadows, sparse warm amber practical lights contrasted against cold blue-white moonlight, shallow depth of field with film grain, muted desaturated palette of charcoal grey cream and cold silver with rare warm accent, Resident Evil 7 level of realism and claustrophobic atmosphere, no stylisation Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Jannai Fomudum
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