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Made with Nano Banana 2 Lite · CC0 · 16 Oct 2026
Generated from: Top-down isometric view of a long rectangular corridor arena split into two colored halves, red base on left with stacked crates and barricades, blue base on right mirrored, small squads of stylized capsule-rig characters mid-sprint and mid-firefight along the center lane, muzzle flashes and smoke clouds, warm red and cool blue rim lights, hard shadows, stylized 3D render, vivid team color palette, high energy. Drawn in this game's art direction: Stylized 3D render, semi-realistic proportions, smooth hard-surface materials with subtle wear, strong rim lighting on subjects, vivid saturated palette of neon blues reds and teals against dark backgrounds, soft particle glow, cinematic game concept art quality, clean and bold shapes readable at thumbnail size. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Poli
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