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Made with Nano Banana 2 Lite · CC0 · 16 Oct 2026
Generated from: Full-body pixel-art sprite on a plain dark background, a field scientist survivor wearing a sleek full-face respirator mask with a built-in small display visor, a light hazmat-style jacket with many pockets, slim utility trousers, and rubber-sealed boots, carrying a compact field scanner device, colour palette of pale grey, electric blue accents, and white, signature feature is the glowing blue visor strip across the mask face, precise upright posture facing forward, clean pixel shading Drawn in this game's art direction: 2D pixel art, Stardew Valley fidelity, hand-crafted sprite shading with clear outlines, top-down perspective for places and storyboard panels, full-body sprite view for characters, muted toxic palette of sickly greens, yellows, charcoal, and rust with selective neon accent glows, soft diffused overcast lighting with local warm lantern and toxic glow light sources, rich tile-based ground detail, no vector shapes anywhere Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
apanak buat999
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