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Made with Nano Banana 2 Lite · CC0 · 15 Oct 2026
Generated from: Stylised 3D wide-angle shot of a barnacle-crusted shipwreck resting on a shallow ocean floor, treasure chests and scattered cannons half-buried in sand, shafts of green-blue light piercing the water from above, a pirate figure in a diving bell helmet sprinting toward a glowing chest while two other pirates close in from opposite sides, dynamic low camera angle, teal and gold palette Drawn in this game's art direction: Stylised 3D render, cartoon-realism blend similar to a high-budget animated action game, smooth but detailed surfaces with exaggerated proportions, strong cel-shaded outlines on key edges, vivid saturated palette with high contrast lighting, warm rim lights against cool ambient fills, slightly wide-angle lens with punchy depth of field, painterly sky and water textures, no photorealism Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Chris Pérez
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